Player's guide

From an axe to the awakening

Cairnheim teaches itself through a chain of objectives. This page is that chain, laid flat — what each one asks, how you actually do it, and what it pays. Every word below is read straight out of the game's own balance file, so it cannot drift from what you see in play.

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The part no objective can explain

Expeditions

Halfway through, the game hands you a chart and sends you somewhere else entirely — another island, with its own rules, its own toolbar, and none of your colony. Here is the whole loop before you sail into it.

Numbers the game never showed you

Troops, enemies, garrisons

Every camp you scout shows a garrison count. That number alone never told you what the fight would cost — a camp of twenty-six can bleed you twice as hard as another camp of twenty-six. Here are the actual stats, straight out of the game's own tables.